misc-322.txt  Final version for NetHack 3.2.2
Compiled by Kevin Hugo <hugo@cae.wisc.edu>.

ITEM              COST  WGT   PROB   SYM  DAMAGE  NUTR
~~~~~~~~~~~~~~~ : ~~~~  ~~~~  ~~~~ : ~~~  ~~~~~~  ~~~~
gold piece      : $  1  0.01  1000 :  $       0      0
boulder         :    0  6000   100 :  '     d20   2000
statue          :    0  vary   900 :  '     d20   2500
heavy iron ball :   10   480  1000 :  0     d25*   200
iron chain      :    0   120  1000 :  _    d4+1    200
acid venom      :    0     1   500 :        2d6      0
blinding venom  :    0     1   500 :          0      0

Items are listed here by inventory category.  Venom is generated only
by spitting monsters and cannot be picked up.  The COST field denotes
the base price of each item.  WGT specifies the weight.  If the item
can be randomly generated, then PROB is the relative probability of
the item within that category.  All of these items are generated
uncursed.  SYM is the inventory symbol.  Damage to small and large
monsters is the DAMAGE field.  An additional +d4 of damage is added
to iron balls each time the ball is made heavier, up to a total
damage of 25.  If an object can be eaten, its nutrition value is NUTR.  


Finding spellbooks in statues
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Quoted in part from the spoiler "statues" by Bryan Butler
<butler@cluster.gps.caltech.edu> and Boudewijn Wayers <kroisos@win.tue.nl>.)

Randomly created statues may contain one random spellbook.  The chance
of a spellbook in a statue depends upon the dungeon level on which the
statue was created:
    Level 1-3   4-5   6-7   8-9  0-11  12-13  20-21  30-31  40-41  50-51
    Prob   0   1/12  2/13  3/14  4/15   5/16   9/20  14/25  19/30  24/35

Note that the Oracle is located somewhere between levels 5 and 10, so
the average chance on that level that a statue contains a spellbook is
about (1/12 + 2*2/13 + 2*3/14 + 4/15) / 6 = (35586/32760) / 6 = 0.181.
Since there are always eight statues on that level, the chance of
finding no spellbook there is about 0.2.  The chance of finding just one
is about 0.35. The chance of finding two is about 0.23. Chances of
finding more rapidly approach zero.

Statues created by stoning a monster contain only the items in the
monster's inventory.  You can break a staute with a pick axe, wand of
striking, or spell of force bolt.


What to do with iron chains
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Iron chains are the least useful items in the game since they perform no
function as individual objects, have no value to sell to shopkeepers,
aren't heavy enough to be a decent weapon, and will always polypile into
another chain.  Here are several somewhat trivial uses for these objects:

* Throw or kick them as missles.
* Food for rock moles (a pet or polyself).
* Polypile enough of them to make another iron golem.  Turn it into
  your pet or polymorph it into a monster worthy of sacrificing.
* Get an amusing message.  Polypile enough of them to get another
  iron golem.  Tame it and watch it get killed by a rust monster.
* Use them to mark the vibrating square.
* Carry them in your main inventory to lower the chance that something
  "good" will be cursed/stolen.
* Leave a bones file that will annoy others:
  "Darn, that's not an altar."


Acknowledgements
~~~~~~~~~~~~~~~~
Thanks to Bruce Cox <bruce@maths.usyd.edu.au> for proofreading this file.
Damages corrected by Aero <aero@clark.net>.
