2007-08-13 17:01  magotari

	* dialogs/de/: 614.dialog, Bender.dialog, Benjamin.dialog,
	  Bruce.dialog, Butch.dialog, Chandra.dialog, Darwin.dialog,
	  Dixon.dialog, DocMoore.dialog, Duncan.dialog, Ernie.dialog,
	  Ewald.dialog, Francis.dialog, Jasmine.dialog, Kevin.dialog,
	  KevinGuard.dialog, Koan.dialog, Lukas.dialog,
	  MSFacilityGateGuardLeader.dialog, Melfis.dialog,
	  Michelangelo.dialog, OldTownGateGuardLeader.dialog,
	  Pendragon.dialog, RMS.dialog, SACD.dialog, SADD.dialog,
	  Skippy.dialog, Sorenson.dialog, Spencer.dialog,
	  StandardMSFacilityGateGuard.dialog,
	  StandardOldTownGateGuard.dialog, Stone.dialog, Template.dialog,
	  Tybalt.dialog, subdlg_Benjamin.dialog,
	  subdlg_Benjamin_bribe.dialog, subdlg_Butch.dialog,
	  subdlg_Darwin.dialog, subdlg_Duncan.dialog,
	  subdlg_Duncan_quest.dialog, subdlg_Kevin.dialog,
	  subdlg_Pendragon.dialog, subdlg_Sorenson.dialog,
	  subdlg_Spencer_eval.dialog, subdlg_Stone.dialog,
	  subdlg_kevin_reward1.dialog: German script. Whew.

2007-08-13 11:39  magotari

	* dialogs/Bruce.dialog: A tiny fix, missing space.

2007-08-12 18:04  ahuillet

	* src/view.c: now dynamically computing the start/end positions for
	  floor tile displaying - avoid black corners and unneeded blitting
	  operations

2007-08-12 17:51  bastiansalmela

	* graphics/droids/kevin/portrait.png: bigger

	  .b

2007-08-12 17:43  bastiansalmela

	* graphics/droids/professor/professor.tux_image_archive:
	  from there to here, and back again

	  .b

2007-08-12 17:42  bastiansalmela

	* graphics/droids/: bartender/portrait.png,
	  female_scientist/portrait.png,
	  professor/professor.tux_image_archive:
	  bigger

	  .b

2007-08-12 17:25  ahuillet

	* src/: defs.h, light.c, open_gl.c: adapted number of floor tiles
	  to display with resolution, in order to improve performance at
	  800x and 640x

2007-08-12 16:43  ahuillet

	* src/: hud.c, itemdefs.h: fixed weapon rect positionning problems

2007-08-12 15:36  ahuillet

	* configure.ac: this has been .10.3CVS for quite a long time

2007-08-12 15:32  ahuillet

	* src/BFont.c: yeah, using malloc instead of calloc in font
	  initialization gives bad results when creating the texture

2007-08-12 15:16  ahuillet

	* src/BFont.c: fixed game crashing in SDL mode on GL-enabled
	  machines

2007-08-12 15:08  ahuillet

	* src/lang.h: tentative fix of build problems on machines without
	  gettext

2007-08-12 15:03  ahuillet

	* src/ship.c: removed unused variables as reported by Colin Pitrat

2007-08-12 10:05  bastiansalmela

	* graphics/backgrounds/hud_background.png:
	  f/t

	  .b

2007-08-12 02:13  ahuillet

	* src/vars.h: using much saner progression when increasing
	  melee/ranged weapon skills

2007-08-12 01:51  ahuillet

	* freedroidRPG.exe: updated exe

2007-08-12 01:37  ahuillet

	* map/freedroid.droid_archetypes, src/enemy.c, src/init.c,
	  src/struct.h: removed more useless data from droid description
	  file

2007-08-12 01:31  ahuillet

	* map/freedroid.droid_archetypes, src/init.c, src/struct.h: removed
	  unused legacy data in droid description file

2007-08-12 01:24  ahuillet

	* src/chat.c: removed useless comment

2007-08-12 01:24  ahuillet

	* src/: blocks.c, defs.h: support code for the bartender - the way
	  we handle droid graphics is just crazy.

2007-08-12 01:23  ahuillet

	* map/: ReturnOfTux.droids, freedroid.droid_archetypes: three years
	  after its introduction in CVS, bartender is in game!!

2007-08-12 00:59  ahuillet

	* src/: init.c, proto.h, struct.h, view.c: removed unused code and
	  data stuff

2007-08-12 00:50  ahuillet

	* graphics/droids/: Benjamin.png, Chandra.png, DefaultPortrait.png,
	  Francis.png, Sorenson.png, Stone.png: removed long useless files

2007-08-12 00:36  ahuillet

	* src/: character.c, defs.h, misc.c: fixed stat+ buttons positions

2007-08-12 00:11  bastiansalmela

	* graphics/droids/: default_dead_human_00_0001.offset,
	  default_dead_human_00_0001.png, hot_mama/portrait.png:
	  one frame of dead human.

	  i dont know what hotmama has to do with this, maybe i've touched
	  that long ago.. dunno.. but, there it is.. :)

	  .b

2007-08-11 23:55  ahuillet

	* graphics/items/inventory_image_28.png,
	  map/freedroid.item_archetypes: new laser dagger - old file
	  removed

2007-08-11 23:47  ahuillet

	* src/items.c: fixed bonus picking code that failed when bonus 0
	  was taken

2007-08-11 23:30  bastiansalmela

	* graphics/items/laser_dagger/: ingame.offset, ingame.png,
	  inv_image.png, portrait_0001.jpg, portrait_0002.jpg,
	  portrait_0003.jpg, portrait_0004.jpg, portrait_0005.jpg,
	  portrait_0006.jpg, portrait_0007.jpg, portrait_0008.jpg,
	  portrait_0009.jpg, portrait_0010.jpg, portrait_0011.jpg,
	  portrait_0012.jpg, portrait_0013.jpg, portrait_0014.jpg,
	  portrait_0015.jpg, portrait_0016.jpg, portrait_0017.jpg,
	  portrait_0018.jpg, portrait_0019.jpg, portrait_0020.jpg,
	  portrait_0021.jpg, portrait_0022.jpg, portrait_0023.jpg,
	  portrait_0024.jpg, portrait_0025.jpg, portrait_0026.jpg,
	  portrait_0027.jpg, portrait_0028.jpg, portrait_0029.jpg,
	  portrait_0030.jpg, portrait_0031.jpg, portrait_0032.jpg:
	  laser dagger,  portrait, ingame, invimage

2007-08-11 23:26  ahuillet

	* src/itemdefs.h: enlarged shield rect so that the GL grey quad
	  fills it in completely

2007-08-11 22:53  ahuillet

	* src/itemdefs.h: tweaked inv positionning

2007-08-11 22:52  ahuillet

	* src/hud.c: fixed displaying required stats for an item

2007-08-11 22:52  ahuillet

	* map/freedroid.item_archetypes: fixed inv sizes of new high res
	  items

2007-08-11 22:21  bastiansalmela

	* graphics/items/: basic_armour/inv_image.png,
	  basic_armour2/inv_image.png, basic_armour3/inv_image.png:
	  128x128

	  .b

2007-08-11 22:14  bastiansalmela

	* graphics/items/inventory_image_14.png:
	  128x128 .b

2007-08-11 22:12  ahuillet

	* src/skills.c: fixed grenades working only through quick inv

2007-08-11 22:03  ahuillet

	* src/: input.c, items.c: quick inventory updates: font used,
	  position, item #10

2007-08-11 22:02  bastiansalmela

	* graphics/items/red_dilitium_crystal/inv_image.png:
	  le crystaal

2007-08-11 21:42  ahuillet

	* src/character.c: position of fields in cha

2007-08-11 21:27  ahuillet

	* map/freedroid.program_archetypes: typo fix

2007-08-11 20:54  bastiansalmela

	* graphics/backgrounds/inventory.png:
	  1 2 3 4 5 6 7 8 9 0 .b

2007-08-11 20:50  ahuillet

	* src/: defs.h, character.c: stopped displaying NOW values - this
	  breaks the stat + buttons

2007-08-11 20:50  ahuillet

	* src/hud.c: moved subtitle rectangle a tiny bit to accomodate new
	  hud

2007-08-11 20:49  ahuillet

	* src/misc.c: fixed positionning of "focuse" inv cha ski log
	  buttons

2007-08-11 20:45  bastiansalmela

	* graphics/backgrounds/character.png:
	  things

2007-08-11 19:58  bastiansalmela

	* graphics/backgrounds/character.png: i  temperature instead of
	  force

	  .b

	  :wq

2007-08-09 21:41  ahuillet

	* freedroidRPG.exe: [no log message]

2007-08-09 18:29  ahuillet

	* src/items.c: fixed item grabbing when inv is open - now player
	  has to reach for a distant item even in that case - no
	  reclamations will be accepted you cheaters :p

2007-08-09 18:09  ahuillet

	* src/itemdefs.h: fixed positionning in inventory for new inv
	  screen

2007-08-09 17:36  bastiansalmela

	* graphics/mouse_buttons/: cha_button_red.png,
	  cha_button_yellow.png, inv_button_yellow.png, log_button_red.png,
	  log_button_yellow.png, ski_button_yellow.png: new butts

2007-08-09 17:31  ahuillet

	* src/: blocks.c, bullet.c, character.c, chat.c, enemy.c, hud.c,
	  influ.c, init.c, input.c, items.c, main.c, map.c, menu.c, misc.c,
	  mission.c, saveloadgame.c, ship.c, shop.c, skills.c, system.h,
	  takeover.c, text.c, vars.h, view.c: saner lang.h include
	  mechanism - now we need to check if all this is portable - MS
	  Windows/BSD/etc testers?

2007-08-09 17:30  ahuillet

	* src/defs.h: displaying 11 floor tiles again

2007-08-09 17:01  ahuillet

	* src/lang.h: this file is required for gettext

2007-08-09 17:01  ahuillet

	* src/open_gl.c: fixed texture name exhaustion tied to tux part
	  loading

2007-08-09 16:59  ahuillet

	* src/: influ.c, init.c, input.c, items.c, main.c, map.c, menu.c,
	  misc.c, mission.c, saveloadgame.c, ship.c, shop.c, skills.c,
	  takeover.c, text.c, vars.h, view.c: Colin Pitrat: initial support
	  for gettext, marked strings

2007-08-09 16:54  ahuillet

	* src/: DialogEditor.h, ItemEditor.h, blocks.c, bullet.c,
	  character.c, chat.c, enemy.c, hud.c: Colin Pitrat: marked strings
	  for gettext

2007-08-09 10:28  bastiansalmela

	* src/init.c:
	  little more consistent to use atleast same font during startup..

	  .b

2007-08-09 09:53  bastiansalmela

	* graphics/backgrounds/hud_background.png:
	  new hud gfx .b

2007-08-09 09:52  bastiansalmela

	* src/: hud.c, itemdefs.h:
	  positionings for HUD

2007-08-09 07:38  bastiansalmela

	* graphics/obstacles/iso_walls_0016.png:
	  tiling fix

	  .b

2007-08-09 07:38  bastiansalmela

	* graphics/floor_tiles/iso_sidewalk_0014.png:
	  tiling fix .b

2007-08-08 20:40  bastiansalmela

	* src/: character.c, defs.h, skills.c:
	  location and fonts.

	  .b

2007-08-08 19:49  bastiansalmela

	* src/: character.c, system.h: i  correct font

2007-08-08 19:41  bastiansalmela

	* graphics/backgrounds/SkillExplanationScreen.png:
	  fix fox bg

2007-08-08 19:39  bastiansalmela

	* graphics/backgrounds/SkillExplanationScreen.png: i
	  skillexplanation gfx

	  .b

2007-08-08 19:33  bastiansalmela

	* graphics/backgrounds/inventory.png: i  hrhmh.... the correct inv
	  screen

	  .b

2007-08-08 19:25  bastiansalmela

	* graphics/skill_buttons.png: i  new skill buttons gfx

	  .b

2007-08-08 19:19  bastiansalmela

	* graphics/backgrounds/SkillScreen.png:
	  skill screen gfx .b

2007-08-08 19:16  bastiansalmela

	* graphics/backgrounds/character.png:
	  new character screen gfx .b

2007-08-05 22:41  ahuillet

	* ChangeLog: .10.3rc2 CL

